First Person Scholar. Weekly critical essays, commentaries, and book reviews on games
First Person Scholar. Weekly critical essays, commentaries, and book reviews on games
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FEATURE: Blizzard Entertainment executives consider deep mobile games to be a possible next step for the company, which celebrates its 25th anniversary this week. We talked with president and co-founder Michael Morhaime, senior vice president and co...
Blizzard Entertainment's digital collectible card game Hearthstone: Heroes of Warcraft won't make its way to mobile phones until next year, the developer confirmed today, saying the iPhone and Android phone versions of the game need more time. Hearthstone...
Trading/Collectible Card Games are experiencing a massive resurgence right now and over the past couple of years, especially in the digital sphere. This is surprising because physical paper TCGs/CCGs experienced a slump in the mid-to-late 2000s. Many...
App distributor and content manager Wandoujia released the newest issue of China App Index for last December. Mid-core games with card-collecting elements, longer game lifespan and personal travel apps are three major trends that rule Chinese app market...
It’s ironic that an industry built on the idea that it can cut through the clutter of traditional marketing is becoming a pretty cluttered space in its own right. But that’s what happens when you become successful—everybody wants a...
SOCRATES Journal is an international, refereed, and indexed scholarly publication focused on public policy, administration, and ph...
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The Language of Gaming – First Person Scholar
Michael Hancock is the Book Reviews editor on First Person Scholar. He is a PhD candidate in the Department of English Language and Literature at the University of Waterloo. Currently, his grey matt...
First Person Scholar - Weekly critical essays, commentaries, and book reviews on games
Weekly critical essays, commentaries, and book reviews on games
Bullet Hell – First Person Scholar
Most danmaku games share certain commonalities: a number of stages, each of which has a boss at the end, and all bullet patterns in danmaku games can be readily broken down into three core archetypes....
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