Gear Head RPG. Like Rogue, but eighteen meters tall.
Gear Head RPG. Like Rogue, but eighteen meters tall.
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There’s a small trend developing which I like to call MMORPG-Light. Essentially developers are looking to craft the big, epic experience of a MMORPG but are concerned about the way to sustain it. Whilst Free to Play is the way many attempt to go you...
The Unofficial Battleborn Discord channel that is setup by the community had arranged a AMA (Ask Me Anything) with a few Gearbox Software staff members. On August 19th Battleborn fans could ask everything about the game. This initiative delivered somewhat...
Strategy is everywhere in our society. But strategy in practice seems to be a cruel and even silly joke. I learned that the hard way when I went to college long before I ever studied strategy formally. My own “strategy” about how to get through college...
This is a review of the RPG Sertorius, written by Brendan Davis, William Butler, and Dan Orcutt. It was published by Bedrock Games, which I should note for the sake of disclosure is the publisher of one of my own RPGs, Arrows of Indra. I don't think...
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GearHead RPG – Like Rogue, but eighteen meters tall.
Like Rogue, but eighteen meters tall.
Standardizing Missions – GearHead RPG
One problem in GH1 is that there is no rhyme or reason to the mission rewards. The cash prizes and other bonuses don’t strongly correlate with the risks and requirements of the job. As I̵…
Random Story Generation Part 2: GearHead-1’s Core Story – GearHead RPG
To briefly recap part one, one way to create a random story generator is to write a whole lot of story fragments, arrange a subset of the fragments into a list, and count on your player’s sen…
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